[QUOTE="Darkman2007"] well the N64 does have some support for some compression codecs, though I don't think its MPEG (possible, but it was expensive) the PS1 had a great FMV engine, it uses MJPEG that worked quite well., its in hardware so that means more consistent resullts. the Saturn sadly, has no hardware support for compression , meaning its all software base (ie, dependent on the engine a dev creates) hence why the quality of the FMVs can range from awful to as good if not better than PS1 (Burning Rangers comes to mind) but it does make you wonder, if you were to take out the FMVs and recorded music in most PS1/Saturn games, how close would they be to a 64MB cart. though its important to note alot of PS/Saturn games still used sound chip music, and both had arguably better sound capabilities than the N64SpikeyAss
You basically said it all.
On PS1/Saturn multi-plats games you'll notice that the FMV's on the PS1 version will almost always look better. Rayman is an example of this. But Burning Rangers looks great, even better than practically anything I've seen from PS1 games.
It's hard to argue wether the N64 has better sound capabilities than the PS1/Saturn as I don't think we've ever seen the N64 pushed to it's limits in the sound department. The N64's GPU can process sound for example, but seeing as it takes away processing power for other stuff it's very rarely used. The Saturn is better than the PS1 in the audio department, even if only a little. The PS1's sound chip is still impressive though; I mean, the voices in One Winged Angel from FF7 are produced by the sound chip - that's amazing!
yes, the N64 has no sound chip , the CPU or the GPU process the sound, which creates an interesting situation , where potentially it could beat the other 2 , but only if 100% of the system was used for it, obviously in real life it doesn't happen.
the Saturn has more PCM channels than the PS, it has a 68000 as a sound processor (which is different than a sound chip) , and a DSP for various sound effects (although sadly due to Sega not providing documentation , it wasn't used often), the FM engine is very good too , but it lacks ADPCM support (compression), and I wouldn't be surprised if it was quite expensive too.
though an example of voice work via a sound chip (though it might be sampled , who knows, though sampling on the Saturn is not the greatest idea) could be www.youtube.com/watch?v=PItZCfsSddM
also , there is a Saturn music software that seems to use the sound system , its actually very impressive
www.youtube.com/watch?v=u8gPNEvr1Vw
PS1 had less sound channels, and no sound processor, but it had ADPCM support, which was quite an advantage at times , given that both machines had 512Kb of sound RAM.
Im still wondering what format the FMVs on RE2 N64 are , I wonder if its the Cinipak or TrueMotion codecs that were used on the Saturn often.
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